Mick Foley, one of the top wrestling performers of the past decade, talked about his experiences as an entertainer and bestselling author.
GAMBIT Game Lab to build new video games in 48-hour marathon
The Singapore-MIT GAMBIT Game Lab will play host to Boston’s developer community for the 2010 Global Game Jam, as participants worldwide try to design ground-breaking games in just 48 hours.
As we welcome 2010, CMS enters its 10th year
We also return to celebrate the CMS program’s entering, with not-quite-believable-speed, its 10th year.
Chief Culture Officer: How to Create a Living, Breathing Corporation
The Law Librarian Blog beats us to the punch, welcoming Grant McCracken’s new book Chief Culture Officer: How to Create a Living, Breathing Corporation.
Podcast: Lisa Nakamura, “Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration”
If virtual world users’ claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of “gray collar” or semi-legal virtual laborers and their social relations and cultural identity
Video: Comparative Media Insights: “Western Otaku: Games Crossing Cultures”
This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan.
“What Is Transmedia?” A great vid from Futures of Entertainment volunteer
Many thanks to Futures of Entertainment 4 volunteer Kevin Lim, a doctoral student in Communication at the University of Buffalo, for these video interviews with CMS’s Xiaochang Li, Sheila Seles, and William Uricchio–asking the question, “What is transmedia?”









