okidOkO’s Gonzalo Frasca shows us how we should create games that are both useful and effective inside and outside the classroom.
Podcast and Liveblog: Todd Harper, “The Culture of Digital Fighting Games”
The culture of fighting games — digital games of competitive martial arts-style combat—is one of the most interesting and contentious of gamer subcultures.
Seeing and Experiencing Relativity — A New Tool for Teaching?
A paper about relativity and “riding a beam of light,” as explored through the MIT Game Lab game “A Slower Speed of Light”.
Podcast: Konstantin Mitgutsch, “Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games”
What methods are appropriate for researching how players put meaning into their games and how their biographies reflect these experiences?
Podcast: Clara Fernández-Vara, “Performing Videogame Narratives in Space: Indexical Storytelling”
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
GAMBIT Call For Abstracts: Summer Program Projects, 2011
Via Sara Verilli at the Gambit Game Lab comes your big chance to put game research into practice.
“Taking an Axe to Dialogue Trees”, more from GDC Online 2010, this time with Gambit’s Marleigh Norton
“High-tech solutions, when they work,” said Gambit’s Marleigh Norton at GDC, “are often trading one set of problems for another.”