okidOkO’s Gonzalo Frasca shows us how we should create games that are both useful and effective inside and outside the classroom.
The culture of fighting games — digital games of competitive martial arts-style combat—is one of the most interesting and contentious of gamer subcultures.
A paper about relativity and “riding a beam of light,” as explored through the MIT Game Lab game “A Slower Speed of Light”.
What methods are appropriate for researching how players put meaning into their games and how their biographies reflect these experiences?
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
Via Sara Verilli at the Gambit Game Lab comes your big chance to put game research into practice.
“High-tech solutions, when they work,” said Gambit’s Marleigh Norton at GDC, “are often trading one set of problems for another.”