Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames.
Dwarf Fortress Gathers at the Statue and Attends a Party
How Bay 12 Games gave players the tools to craft their own kinds of tellable moments in the game Dwarf Fortress.
Imaginaries of the Asian Modern
Within East Asia, a booming TV program trade circulates television texts, both as programs and as formats for re-making within the native culture industry.
A Ceaseless Becoming: Narratives of Adolescence Across Media
The broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games.
Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company
How transmedia storytellers can weave complex narratives that will prove rewarding to audiences, academics and producers alike.
Noir: The Shorthand Guide…
This session will briefly look at Film Noir’s roots in German Romanticism and Expressionism, its relationships with contemporary arts, and its successors in contemporary film culture.
Revolutionizing History Education: Using Augmented Reality Games to Teach Histories
I designed “Reliving the Revolution” as a model for using AR games to teach historic inquiry, decision-making, and critical thinking skills.