Alexandra To describes some of the game design opportunities present in centering the experiences of people of color from the beginning.
Illustrating a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes.
CMS/W Professor Eric Klopfer and The Education Arcade are currently working on a set of “Participatory Simulations”: mobile collaborative systems-based games.
Weaver, founder of Bethesda Softworks, discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
A multifaceted theoretical framework to inform my investigation of the roguelike genre and its atypical model of death.
We need some of those interventions to come in the form of games, not necessarily because they are fun but because they contain crucial elements that are missing from the civic technologies that support engagement today.