Illustrating a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes.
Podcast: Eric Klopfer, “Design Based Research on Participatory Simulations”
CMS/W Professor Eric Klopfer and The Education Arcade are currently working on a set of “Participatory Simulations”: mobile collaborative systems-based games.
Podcast: Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
Weaver, founder of Bethesda Softworks, discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Podcast: Jaroslav Švelch, “Gaming the Iron Curtain: Computer Games in Communist Czechoslovakia as Entertainment and Activism”
The idiosyncratic and surprising ways computer hobbyists in Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism.
Civic Arts Series, “Gaming the Iron Curtain: Computer Games in Communist Czechoslovakia as Entertainment and Activism”
The idiosyncratic and surprising ways computer hobbyists in Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism.
Intimate Worlds: Reading for Intimate Affects in Contemporary Video Games
Video games have a unique capacity to generate intimate affects, and my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.