GAMBIT researcher and communications director Geoffrey Long sat down with Mia Consalvo to discover what she plans to accomplish during her stay at MIT.
About Geoffrey Long
Geoffrey Long is a storyteller, scholar, and consultant exploring the future of storytelling and how storyworlds and technology co-evolve. He is currently a Visiting Assistant Professor in Digital Liberal Arts at Whittier College and a co-editor of the Playful Thinking book series for MIT Press, and his writing has most recently appeared in The Rise of Transtexts: Challenges and Opportunities and Revisiting Imaginary Worlds: A Subcreation Studies Anthology. He has taught at the University of Southern California, Woodbury University, and Danube University Krems, served as the Creative Director for USC's World Building Media Lab and Annenberg Innovation Lab, and helped launch MIT's Singapore-MIT GAMBIT Game Lab and Convergence Culture Consortium.
After serving in a “future of media” think tank under Microsoft CTO/CXOs J Allard and Ray Ozzie, Geoff co-founded Microsoft Studios' Narrative Design Team, where his projects included HoloLens, the Xbox One, Halo, Ryse, Adera, and Quantum Break. As a scholar and consultant he has worked with Amazon Studios, BET, Cisco, the City of Los Angeles, DirecTV, Fidelity, FOX, Havas, HBO, IBM, Intel, the Los Angeles Times, MTV, Turner Broadcasting, Walt Disney Imagineering and Warner Bros.
Geoff holds a BA in English and Philosophy from Kenyon College, a master's in Comparative Media Studies from MIT, and a Ph.D. in Media Arts + Practice from USC's School of Cinematic Arts.
How transmedia storytellers can weave complex narratives that will prove rewarding to audiences, academics and producers alike.