Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game?
Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames.
Is our emerging digital culture a return to practices and ways of thinking that were central to human societies before the advent of the printing press?
Junot Díaz has long been a supporter of CMS, and we are all justly proud of the extraordinary critical response to the novel, which won the Pulitzer Prize.
The Feb. 15 “Remixing Shakespeare” Communications Forum looked at how interpretations of Shakespeare reflect and are reflected by contemporary culture.
New technologies are enabling forms of borrowing, appropriation and “remixing” of media materials in exciting, provocative ways. In this Forum, two MIT scholars who have studied and written about the remixing of Shakespeare will describe their research, show some salient audio-visual examples and discuss the implications of their work for contemporary culture.
Studying Orson Welles’ achievements and failures in theatre, radio and film, with adaptations of Shakespeare providing the guiding thread.