I develop methods for a critical method wherein games are considered to be metaphors. I conclude with a discussion of this method’s implications for game design and future game research.
Jason Begy’s work in games focuses on abstraction and emergent game play.
The GAMBIT staff is attending the Game Developers Conference–but they haven’t been out of touch as Generoso Fierro keeps uploads great conversations.
Jesper Juul, a Gambit game researcher, spoke with University of Buffalo doctoral candidate Kevin Lim this week on the growth of “casual games”.
Members of Comparative Media Studies’ GAMBIT Research Staff will deliver from 2-3PM each day a different videogame-based lecture.
What happens when a player picks up a video game, learns to play it, masters it, and leaves it?
Jesper Juul on what happens when a player picks up a video game, learns to play it, masters it, and leaves it.