“In this 2017 GDC talk, MIT professor TL Taylor explains why developers hoping to break into the esports scene can benefit from understanding and integrating expert and enthusiast communities into their initiatives.”
“The Snowfield” was developed at the Singapore-MIT GAMBIT Game Lab last summer to explore making narrative games without complex artificial intelligence.
“High-tech solutions, when they work,” said Gambit’s Marleigh Norton at GDC, “are often trading one set of problems for another.”
The GAMBIT staff is attending the Game Developers Conference–but they haven’t been out of touch as Generoso Fierro keeps uploads great conversations.
The Education Arcade Project Manager Scot Osterweil’s “The Road From Zoombiniville” was the top rated presentation at this year’s Serious Games Summit.