We need some of those interventions to come in the form of games, not necessarily because they are fun but because they contain crucial elements that are missing from the civic technologies that support engagement today.
I develop methods for a critical method wherein games are considered to be metaphors. I conclude with a discussion of this method’s implications for game design and future game research.
Jason Begy’s work in games focuses on abstraction and emergent game play.
Many people talk about “cinematic” games, but what does this really mean? Richard Rouse tells us.
Henry Jenkins and Singapore-MIT International Game Lab Executive Director Philip Tan recently talked to Wired’s Chris Kohler about the Game Lab and the games industry.
For the first time in two years, William Uricchio and Henry Jenkins are on-ground at the same time and have decided to become co-directors.