From its early days the Comparative Media Studies program has worked with partners from all over MIT. It has collaboration written in its genes.
Gamasutra “Postmortem: Singapore-MIT GAMBIT’s CarneyVale: Showtime”
In this Gamasutra-exclusive postmortem, GAMBIT’s creators of IGF Grand Prize finalist and XNA Community Games standout CarneyVale: Showtime discuss what went right and wrong during its creation.
GAMBIT: Videogame Company Tours
Philip Tan, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.
Jesper Juul and the Casual Revolution
Jesper Juul, a Gambit game researcher, spoke with University of Buffalo doctoral candidate Kevin Lim this week on the growth of “casual games”.
GAMBIT Communications Director on James Bond gadgets
GAMBIT Geoffrey’s Long: “It’s become incredibly difficult for sci-fi to keep coming up with mind-blowing yet somewhat feasible new gizmos and gadgets.”
Singapore-MIT GAMBIT Game Lab wins Microsoft 2008 Dream-Build-Play Competition
The winning game, “CarneyVale: Showtime,” was developed by a team of seven Singaporean students working in the Singapore office of the international game lab. The prize includes $40,000 and consideration for publication on the Microsoft XBox LIVE service.
“Fun from ‘political oppression’?”: GAMBIT Game Lab in the Singapore Straits Times
“Use the cheery pink power of bubblegum to convince your fellow citizens to join a popular revolt against a repressive government.”