How can games approach puzzles as successfully-integrated components of their experience?
Gamasutra “Postmortem: Singapore-MIT GAMBIT’s CarneyVale: Showtime”
In this Gamasutra-exclusive postmortem, GAMBIT’s creators of IGF Grand Prize finalist and XNA Community Games standout CarneyVale: Showtime discuss what went right and wrong during its creation.
CMS Director Henry Jenkins Talks Games with Gamasutra
Topics ranged from the public’s perception of video games as art, to the recently announced Singapore MIT International Game Lab.
Gamasutra on MIT Games Conference
The Computer and Video Games Come of Age conference opened today, giving Massachusetts Institute of Technology students the chance to hear an impressive list of guest speakers.