What’s possible with video games as a medium? This is the kind of question our Singapore-MIT GAMBIT Game Lab is answering.
Call for Proposals: Research Topic Proposals for GAMBIT’s Summer 2010 Game Development Program
The Lab seeks researchers who are interested in seeing their mature research put into practice as a game.
More than half of Singapore-MIT GAMBIT Game Lab students find employment in game companies
A remarkable accomplishment and testament to the GAMBIT program.
Singapore-MIT GAMBIT Game Lab wins Microsoft 2008 Dream-Build-Play Competition
The winning game, “CarneyVale: Showtime,” was developed by a team of seven Singaporean students working in the Singapore office of the international game lab. The prize includes $40,000 and consideration for publication on the Microsoft XBox LIVE service.
“Fun from ‘political oppression’?”: GAMBIT Game Lab in the Singapore Straits Times
“Use the cheery pink power of bubblegum to convince your fellow citizens to join a popular revolt against a repressive government.”
In Medias Res, Fall 2007
During the academic year, GAMBIT is allowing CMS to reinvent itself, to better achieve our goals inside both the classroom and the research laboratory.
In Medias Res, Spring 2007
What kind of discipline does CMS represent? It is not a discipline in any traditional sense of the word. CMS is radically interdisciplinary.