“In keeping with an emphasis on new forms of storytelling, I propose a taxonomy for location-based media that distinguishes three different levels of participation and user agency: Consumption, Interaction, and Participation.”
Featuring the leading creators in the virtual reality space, helping us better understand VR’s potentials and implications for documentary and journalism.
Lisa Glebatis Perks draws from discourse gathered from over 100 marathoners to describe some of marathoners’ most common emotional experiences, including anger, empathy, parasocial mourning, nostalgia, and regret.
This thesis explores the “theories of change” that inform institutional investments in documentary and examines how three public interest media organizations – the National Film Board of Canada, POV and the New York Times – are approaching interactive documentary production, attempting to define what constitutes success or impact.
A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
Creativity in Chinese technology communities and its implication in China’s development mode shift from “Made in China” to “Created in China.”
Culture understood as the “terrain of struggle for interpretive power” needs to take into consideration its relocation and reconfiguration in new media and technologies.