Throughout her career as an interactive producer, funder and public programmer, Opeyemi Opeyemi has created spaces and pipelines for interdisciplinary artists, communities, and creative teams to experiment with and create meaningful innovative content.
The new center will explore how MIT can use virtual reality and artificial intelligence and other technologies to better serve human needs.
Professor William Uricchio talks to Amsterdam’s EYE Film Institute.
Some say sound is 50% of immersion in VR but also AR and XR. How does it translate to new platforms? How should we think of music, sound, audio and texture in immersive media productions? With its patented sound design, HeadSpace Studio has been designing sound spaces and 360 environments for pioneering experiences.
What theories and evidence can we generate and build upon to provide a foundation for using mixed reality technologies productively for learning?
Eric Klopfer asks, what theories and evidence can we generate and build upon to provide a foundation for using augmented and virtual reality technologies productively for learning?
The 2017-2018 academic year comes with some great news around the growth and vibrancy of Comparative Media Studies/Writing: we have welcomed three new faculty members into the fold.