A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
Abe Stein’s thesis on how these videogames are situated in the sports media industrial complex of North America and how their design is meaningful for fans.
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
Why elite athletes are playing sport video games as their virtual selves. Draws on interviews and observations of elite athletes playing sport video games.
Jim Ross: “I’m really interested and excited to see what questions these very bright men and women have after studying sports-entertainment all semester.”