Doug Lowenstein, president of the Entertainment Software Association, on “What Will it Take for Video Games To Emerge as the 21st Century’s Dominant Entertainment Form?”
Education Arcade Works with MPT on “Learning Games To Go”
Maryland Public Television has announced that CMS’s Education Arcade is among the key partners in their new initiative, “Learning Games To Go”.
Revolutionizing History Education: Using Augmented Reality Games to Teach Histories
I designed “Reliving the Revolution” as a model for using AR games to teach historic inquiry, decision-making, and critical thinking skills.
In Medias Res, Summer 2004
If MIT was going to be one of the leaders in the world in terms of the development of new media and communications technology, then it also had to become a leader in understanding the social and cultural impact of those technologies.
The Potential of America’s Army the Video Game as Civilian-Military Public Sphere
The basic aim of this thesis is to assess the US Army produced videogame America’s Army (2002) and its online communities for its potential as a public sphere.
Tensions in Live-Action Roleplaying Game Design: A Case Study with the MIT Assassins’ Guild
An analysis of the MIT Assassins’ Guild Live-Action Roleplaying games, providing five kinds of tensions in the design and the implementation of mechanics.
New Models for Teaching and Learning, Grow Up with Generation.org
MIT’s Program in Comparative Media Studies Launches Efforts to Explore the Future of Educational Media.








