Documenting the implementation of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms.
“Design and Development of Educational Technology and Introduction to Game Design validated that project-based collaborative instruction can succeed in the virtual world.”
The MIT Overseer project aims to provide casters with real-time graphics to help them tell the story of a game while it is in progress.
A paper about relativity and “riding a beam of light,” as explored through the MIT Game Lab game “A Slower Speed of Light”.
An analysis of the MIT Assassins’ Guild Live-Action Roleplaying games, providing five kinds of tensions in the design and the implementation of mechanics.