A long lifetime of developing electronic consumer products has taken Ralph Baer from vacuum tube through microprocessor designs.
Dwarf Fortress Gathers at the Statue and Attends a Party
How Bay 12 Games gave players the tools to craft their own kinds of tellable moments in the game Dwarf Fortress.
CMS: Born for Collaboration
From its early days the Comparative Media Studies program has worked with partners from all over MIT. It has collaboration written in its genes.
CMS grad students Kevin Driscoll and Josh Diaz’s chiptunes study featured on BoingBoing’s Offworld
“Transformative Works has devoted its latest issue to the subject of games, and chief amongst its best pieces is MIT students Kevin Driscoll and Joshua Diaz’s exhaustive look at the history and rise of the chiptune genre.”
Ed Arcade’s Osterweil quoted in “High-Tech Simulations Linked to Learning”
“From our perspective, the goal was to come up with something the teacher can adopt without taking a big risk.”
Gamasutra “Postmortem: Singapore-MIT GAMBIT’s CarneyVale: Showtime”
In this Gamasutra-exclusive postmortem, GAMBIT’s creators of IGF Grand Prize finalist and XNA Community Games standout CarneyVale: Showtime discuss what went right and wrong during its creation.
Identity-as-Place: Fictive Ethnicities in Online Games & Virtual Worlds
Celia Pearce will use Uru Diaspora, a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst, which immigrated into other games.









