Uricchio will present lessons learned from the Singapore-MIT GAMBIT Game Lab’s first year at the fourth Games, Learning and Society Conference July 10-11.
GAMBIT Creates Game for Visually Impaired
AudiOdyssey, developed by MIT and Singaporean students, makes it possible for visually impaired people to play the game on a level field with their sighted friends.
Board Game Workshop
In each session established board games will be played and modifications based on game play will be made.
GAMBIT Game Lab Tour
The tour concludes with our weekly Friday Games at GAMBIT where you will have a chance to play some of the newest videogames.
GAMBIT Videogame Lecture Series
Members of Comparative Media Studies’ GAMBIT Research Staff will deliver from 2-3PM each day a different videogame-based lecture.
In Medias Res, Spring 2007
What kind of discipline does CMS represent? It is not a discipline in any traditional sense of the word. CMS is radically interdisciplinary.
The official CMS newsletter, In Medias Res, for Fall 2006 now available!
In Medias Res gets a new look thanks to CMS graduate student Geoffrey Long ’07, and the breaking news is that CMS will spearhead the new Singapore-MIT gaming lab