Between technology and carefully crafted storytelling, it is the human imagination that remains at the core of any immersion.
AI-Generated Literature and the Vectorized Word
This thesis focuses on contemporary AI-generated literature that has been traditionally published in the form of a printed book.
Fox Harrell on his video game for the #MeToo era
Harrell’s group has designed a game that gets players to reflect on sexual misconduct in the workplace.
Driverless Dreams: Technological Narratives and the Shape of the Automated Car
Erik Stayton, ’15, examines dominant and alternative paradigms of ground vehicle automation, and concludes that current and imagined automation technology is far more hybrid than is often recognized.
Interview with Fox Harrell: “How An Artist-Scientist Conjurer Thinks, Works and Lives”
Our thanks to Anne Khaminwa for conducting this great interview with Fox Harrell for the International Review of African American Art.
Improv Game Puts the Role-Playing Back in RPG
“Improviso”, a first-of-its-kind RPG, asks players to act, to improvise, to explore motives and language and even go off-script.
Podcast: Fox Harrell, “The Imagination, Computation, and Expression Lab”
Professor Fox Harrell’s research group — the Imagination, Computation, and Expression (ICE) Lab — builds computational systems for expressing imaginative stories and concepts — “phantasmal media” systems.