Harrell’s group has designed a game that gets players to reflect on sexual misconduct in the workplace.
Paul Roquet unravels the analytical split between the “drawn” and the “digital” in animation and media studies more broadly.
Seeking to unravel the analytical split between the “drawn” and the “digital” in animation and media studies more broadly, Paul Roquet’s project moves back and forth between two desktops: the hard surface of the drawing table and the pixelated surface of the screen.
Illuminating the distinct claims that sound and software hold on one another as creative domains, open mediational music invites listeners to rehearse a conscientious engagement with the sites and conditions of computationally mediated cultural encounter.
The book was written collaboratively by ten authors and focuses on a single line of now-unfamiliar code.
It’s a great opportunity to be a part of humanities software development, focused around data visualization and user collaboration.