Through the history of cartography, surveillance, and reconnaissance runs a long tale of instrumentalization, a history of calculable images primed for machine-readability.
Re-Enchanting Spaces: Location-based Media, Participatory Documentary, and Augmented Reality
“In keeping with an emphasis on new forms of storytelling, I propose a taxonomy for location-based media that distinguishes three different levels of participation and user agency: Consumption, Interaction, and Participation.”
“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games
Documenting the implementation of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms.
In Medias Res 2016
The surreality of so many election moments may account for the focus of this issue of In Medias Res and indeed of CMS/W’s work since 2015 and 2016: the long-awaited breakthrough of virtual reality technology.
Embodied Montage: Reconsidering Immediacy in Virtual Reality
This framework creates territory for expression challenging embodied cognitive structures and could use the medium in ways distinguished from other forms.
Answering Machine, Auto-Tune, Spectrograph: Queer Vocality Through Sonic Technology
Do sound technologies allow us to hold on one another–mourning and loss, calling and the promise of response, the identification of individuals (or oneself) via the voice?
Comics: The (Not Only) Visual Medium
This paper seeks to build upon Ian Hague’s work by calling attention to and analyzing comics which exist without or with little visual imagery.









