Illustrating a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes.
Documenting the implementation of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms.
“If the article has a short-coming, it is that it undersells the long history of education reform efforts that brought us to this moment.”
The Education Arcade (TEA) and Boston-based Fablevision are collaborating on Caduceus, an online puzzle-adventure game for tweens.