From the Convergence Culture Consortium website comes a bevy of videos from last month’s Futures of Entertainment conference plenaries.
Podcast: McKenzie Wark, “From Gamer Theory to Critical Practice”
McKenzie Wark on developing critical media approaches to confront the computer game as an historically specific form, the form perhaps of our times.
From the archive: Boing Boing features CMS theses
What’s particularly impressive is how past thesis work continues to guide research here and elsewhere.
Call for Proposals: Research Topic Proposals for GAMBIT’s Summer 2010 Game Development Program
The Lab seeks researchers who are interested in seeing their mature research put into practice as a game.
Podcast: Stephen Duncombe, “Art of the Impossible: Utopia, Imagination, and Critical Media Practice”
In an economy of informational abundance, does the traditional truth-revealing role of critical media practice still have any political relevance?
Podcast: Mia Consalvo, “Western Otaku: Games Crossing Cultures”
Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.
GAMBIT UROP Opportunities Open House, Friday, December 11th from 4-6pm
GAMBIT is now hiring current MIT students for a potential 16 positions for the MIT IAP session (Jan 5 through 31).









