The fourth panel from the Comparative Media Studies 10th anniversary symposium.
How has science fiction has influenced the development of real robotic systems, both in research laboratories and corporations?
Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.
Ethan Gilsdorf discussed some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, a blend of travelogue, pop culture analysis, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America, the world, and other worlds–from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar.
Eggo Müller, Roberta Pearson, and William Uricchio discuss the origins and significance of the international distribution of television formats and programs.