“High-tech solutions, when they work,” said Gambit’s Marleigh Norton at GDC, “are often trading one set of problems for another.”
“How Hitler’s downfall mocks your ideals”: IDG covers Alex Leavitt’s Open Video talk
Alex Leavitt, researcher with CMS’ Convergence Culture Consortium, spoke at the Open Video Conference last Friday to offer some perspective on the ubiquitous Downfall meme.
Podcast: Francisco Ricardo, “The Aesthetics of Projective Spatiality: New Media as Critical Objects”
Francisco Ricardo examines the tension between acceptance of new media and materials and the rejection of new forms and structures they made possible.
Talk by Gambit’s Clara Fernandez-Vara covered by Gamasutra
How can games approach puzzles as successfully-integrated components of their experience?
Job openings at CMS: Assistant Professor; Assessment Researcher; Development Officer
MIT Comparative Media Studies is pleased to announce the following three open positions.
Podcast: Fox Harrell, “The Imagination, Computation, and Expression Lab”
Professor Fox Harrell’s research group — the Imagination, Computation, and Expression (ICE) Lab — builds computational systems for expressing imaginative stories and concepts — “phantasmal media” systems.
MIT, visiting singapore students transform games research with two more new releases
MIT News on how our Singapore-MIT GAMBIT Game Lab’s games delve into color theory and recursive learning.









