Sonny Sidhu, ’13, placing the technique of AAA videogame setpieces within a series of wider technical, aesthetic, commercial, and cultural problematics.
This talk explores what it means to consider games an aesthetic form — something akin to literature, music, or film. But what does it actually mean?
Critics have decried The Family of Man as a model of the psychological and political repression of cold war America. Fred Turner’s talk challenges that view.
Frank Lantz asks, “What does it mean when we say games are an aesthetic form akin to literature, music, or film?”
Francisco Ricardo examines the tension between acceptance of new media and materials and the rejection of new forms and structures they made possible.
A solid ground for extrapolation and predictions for Internet art’s future as an art world in its relation to the traditional art institutions.