UC-Santa Cruz’s Michael Mateas on automated support for game generation, autonomous character conversations, story management, and tools for interactive storytelling.
As the World Turns in a Convergence Culture
How the soap opera industry is and could be further adapting to the technological and social changes of a convergence culture to maintain and revitalize the genre’s relevance for viewers and advertisers alike.
“This One’s Gonna Be a Slobberknocker”: A Q&A with WWE’s “Good Ol’ J.R.” Jim Ross
Jim Ross, the longtime voice of World Wrestling Entertainment, joins CMS graduate student Sam Ford to discuss the unique blend of reality and fiction in the world of American professional wrestling.
In Medias Res, Fall 2006
Singapore’s Media Development Authority and MIT launch a new laboratory promoting innovation in computer and video games.
Revolutionizing History Education: Using Augmented Reality Games to Teach Histories
I designed “Reliving the Revolution” as a model for using AR games to teach historic inquiry, decision-making, and critical thinking skills.
Orson Welles’ Intermedial Versions of Shakespearian Theatre, Radio and Film
Studying Orson Welles’ achievements and failures in theatre, radio and film, with adaptations of Shakespeare providing the guiding thread.
Moving Fiction: Novelists, Technology Designers, and the Art of the Exchange
How can concepts from literature and technology design combine to create new forms of storytelling on mobile devices?