My research group is answering this challenge by embedding experiments in a video game which we use to study autism.
GAMBIT: Videogame Company Tours
Philip Tan, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.
Making Deep Games: An inspirational workshop about harnessing the power of metaphors for experience design
In this workshop, attendees will learn how to become more conscious about the mechanisms of complex abstract concepts, to pin down their evasive elements, to translate them into concrete rule sets and to make them tangible via procedural metaphors.
Podcast: Michael Mateas, “The Authoring Challenge for Interactive Storytelling”
UC-Santa Cruz’s Michael Mateas on automated support for game generation, autonomous character conversations, story management, and tools for interactive storytelling.
Jesper Juul and the Casual Revolution
Jesper Juul, a Gambit game researcher, spoke with University of Buffalo doctoral candidate Kevin Lim this week on the growth of “casual games”.
Education Arcade’s “Hi-Tech Who Done It!” in the MIT Technology Review
Part of a research project called the Education Arcade that aims to make computer and video games a valuable component of teaching.
The Education Arcade Aims Medical Adventure Game at Tweens
The Education Arcade (TEA) and Boston-based Fablevision are collaborating on Caduceus, an online puzzle-adventure game for tweens.







