I argue that we need some of those interventions to come in the form of games, not necessarily because they are fun but because they contain crucial elements that are missing from the civic technologies that support engagement today. For too many Americans, the experiences that enable civic learning, identity exploration, personal expression, and meaningful forms of civic association are out of reach. It is not surprising that many people in central Wisconsin, like others throughout the United States, have retreated into a state of armored passivity. This must change, and games can be part of the solution.
About Libby Falck
Libby Falck is an entrepreneur, designer and multimedia artist based in Cambridge, MA. She geeks out about helping communities use design thinking and making to tackle social and environmental issues. She is previously the co-founder of IDEAco, the writer and lead creator of the K-12 design thinking curriculum the City X Project, the organizer of San Francisco’s first Youth Civic Hackathon, and the writer and designer of Autodesk's Maker Program Starter Kit. Libby completed her Bachelor’s degree at the University of Wisconsin - Madison where she studied communications and game-based learning. She is also a graduate of the Singularity University Global Solutions Program (2012) and the 4.0 Schools Launch Accelerator (2014).
Libby’s research is focused on using new media to enable individuals to collaboratively redesign public systems, particularly those related to education and governance. Her mission is to develop tools and experiences that transform issues into actions, empowering more people to design and implement solutions toward building a world that works. Find her on Twitter @LibbyFalck for news on #GBL #digitalcitizenship #worldbuilding #designthinking #FutureofWork #civichacking #rethinkhighschool.
Thesis: Play for Change: Educational Game Design for Grassroots Organizing