We need some of those interventions to come in the form of games, not necessarily because they are fun but because they contain crucial elements that are missing from the civic technologies that support engagement today.
Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements
I develop methods for a critical method wherein games are considered to be metaphors. I conclude with a discussion of this method’s implications for game design and future game research.
Video: Thesis Presentations 2010. Jason Begy: “Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements”
Jason Begy’s work in games focuses on abstraction and emergent game play.
Podcast: Richard Rouse, “Cinematic Games”
Many people talk about “cinematic” games, but what does this really mean? Richard Rouse tells us.
CMS and the Singapore-MIT International Games Lab profiled about Game Design and Creation
Henry Jenkins and Singapore-MIT International Game Lab Executive Director Philip Tan recently talked to Wired’s Chris Kohler about the Game Lab and the games industry.
In Medias Res, Spring 2005
For the first time in two years, William Uricchio and Henry Jenkins are on-ground at the same time and have decided to become co-directors.