How transmedia storytellers can weave complex narratives that will prove rewarding to audiences, academics and producers alike.
Playing with Good and Evil: Videogames and Moral Philosophy
The videogame medium is capable of modeling and critiquing elements of moral philosophy in a unique manner
Expectations Across Entertainment Media
The implicit contract between the purveyor of an entertainment property and their audience, and the consequences of frustrating audience expectations.
Mastery and the Mobile Future of Massively Multiplayer Games
What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones?
Communicative 2.0: Video Games and Digital Culture in the Foreign Language Classroom
Two core concepts in youth entertainment that will increasingly become central in future attempts to design affordable foreign language learning materials.
The Medium is the Medium: The Convergence of Video, Art and Television at WGBH (1969)
“What happens when artists explore television?”
Decloaking Disability: Images of Disability and Technology in Science Fiction Media
How images of disability are used to frame cultural narratives regarding technology.









