The implicit contract between the purveyor of an entertainment property and their audience, and the consequences of frustrating audience expectations.
Mastery and the Mobile Future of Massively Multiplayer Games
What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones?
In Medias Res, Spring 2007
What kind of discipline does CMS represent? It is not a discipline in any traditional sense of the word. CMS is radically interdisciplinary.
Communicative 2.0: Video Games and Digital Culture in the Foreign Language Classroom
Two core concepts in youth entertainment that will increasingly become central in future attempts to design affordable foreign language learning materials.
The Medium is the Medium: The Convergence of Video, Art and Television at WGBH (1969)
“What happens when artists explore television?”
In Medias Res, Fall 2006
Singapore’s Media Development Authority and MIT launch a new laboratory promoting innovation in computer and video games.
Decloaking Disability: Images of Disability and Technology in Science Fiction Media
How images of disability are used to frame cultural narratives regarding technology.









