Florence Gallez develops a secure online space for media professionals and their audience to collaborate on news stories’ reporting and writing.
Video: Thesis Presentations 2010. Audubon Dougherty: “New Medium, New Practice: Civic Production in Live-streaming Mobile Video”
Audubon Dougherty explores the ways grassroots organizations can use accessible media tools to expand their online outreach, harness advocacy capabilities and communicate more effectively with their constituencies.
Video: Thesis Presentations 2010. Nick Seaver: “A Brief History of Re-performance”
Nick Seaver studies the history of automatic musical instruments, as well as indeterminacy and control in sound transmission and the role of “skill” in aesthetic judgments.
Video: Thesis Presentations 2010. Madeleine Elish: “The Evolution of the Companion Species: Creating Realms of Possibility for the Personal Computer”
Madeleine Elish looks at the marketing of objects such as computers from something meant strictly for business into something accessible to the average consumer.
Video: Thesis Presentations 2010. Jason Begy: “Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements”
Jason Begy’s work in games focuses on abstraction and emergent game play.
Video: Thesis Presentations 2010. Elliot Pinkus: “It’s Not Really There: Implied Physicality in Video Games”
Elliot Pinkus, ’10, examines a model of how designers can create a sense of immersion in video game players.
Video: Thesis Presentations 2010. Hillary Kolos: “Not in it just to win it: Inclusive gaming in an MIT dorm”
Hillary Kolos describes her ethnographic study of gamers who live together in a dorm at MIT.









