The nature and implications of object performance both as a global cultural tradition and as a contemporary medium that dominates our culture.
Scot Osterweil in Yusef’s Christian Science Monitor article, on video games in the classroom
“Let kids play games outside the classroom,” says Scot Osterweil, “but get ‘game skills’ into classrooms,”
Podcast: “The Myths and Politics of Media Violence Research”
Lawrence Kutner and Cheryl Olson present findings from their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can D, including the complex ways in which video games may benefit or disadvantage children.
Podcast: “A Conversation with Junot Díaz”
Genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the failure of realism as a narrative strategy to describe the New World.
The Education Arcade Aims Medical Adventure Game at Tweens
The Education Arcade (TEA) and Boston-based Fablevision are collaborating on Caduceus, an online puzzle-adventure game for tweens.
CMS welcomes the Class of 2010
With the class of 2010, Comparative Media Studies program is pleased to introduce another set of extraordinary young scholars.
Project New Media Literacies: Moby-Dick and Reading in a Participatory Culture
MIT’s Project New Media Literacies is helping teachers in New England use Moby-Dick as a model to show teens how they might create and circulate media.









