
Scot Osterweil, the creative director of the Education Arcade, a games and learning research group at the Massachusetts Institute of Technology, wants games incorporated into classrooms in manageable ways – and for them to become more than just “automated tests tricked out as games.”
The key, he says, is good game design and a realistic understanding of how much game play teachers can allow in their classes, given limited time and resources.
“Let kids play games outside the classroom, but get ‘game skills’ into classrooms,” he says. “Also, use kids’ experience of games to deepen their understanding and get academic ideas into a play space.”
From “Video games start to shape classroom curriculum,” by CMS alum Huma Yusef