Lawrence Kutner and Cheryl Olson present findings from their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can D, including the complex ways in which video games may benefit or disadvantage children.
“Fun from ‘political oppression’?”: GAMBIT Game Lab in the Singapore Straits Times
“Use the cheery pink power of bubblegum to convince your fellow citizens to join a popular revolt against a repressive government.”
Henry Jenkins to speak at Games for Change conference in NYC
Justice Sandra Day O’Connor, Chris Crawford (original founder of the GDC), Prof. Henry Jenkins (MIT), and Prof. James Paul Gee (University of Wisconsin-Madison) are all confirmed speakers for the upcoming Games for Change NYC conference, to be held June 3 and 4.
GAMBIT Game Lab Tour
The tour concludes with our weekly Friday Games at GAMBIT where you will have a chance to play some of the newest videogames.
GAMBIT Videogame Lecture Series
Members of Comparative Media Studies’ GAMBIT Research Staff will deliver from 2-3PM each day a different videogame-based lecture.
A Ceaseless Becoming: Narratives of Adolescence Across Media
The broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games.
Oh No I’m Toast!: Mastering Videogame Secrets in Theory and Practice
Secrets play a fundamental and influential role within a given gamespace in terms of the way they affect a videogame design and player experience.









