Adding these neglected levels — programming and computing systems — to digital media studies can help to advance the field.
Code and Platform in Computational Media
This talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.
GAMBIT Game Lab announces “Complete Game-Completion Marathon for Haiti”
February 26-28th, GAMBIT will be hosting the 2010 Complete Game-Completion Marathon to raise money for relief efforts in Haiti.
GAMBIT Game Lab to build new video games in 48-hour marathon
The Singapore-MIT GAMBIT Game Lab will play host to Boston’s developer community for the 2010 Global Game Jam, as participants worldwide try to design ground-breaking games in just 48 hours.
“People don’t like to play easy games”: Eric Klopfer in the Boston Globe
“And games have figured out a way to encourage players to persist at solving challenging problems,” says Eric Klopfer of The Education Arcade.
GAMBIT introduces “Game of the Week” feature
Enjoy this “behind the scenes” content from the development process of GAMBIT summer prototypes.
Japan’s Plans to Take Over the Gaming World: An Interview with Mia Consalvo
GAMBIT researcher and communications director Geoffrey Long sat down with Mia Consalvo to discover what she plans to accomplish during her stay at MIT.








