A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
Video: Frank Lantz, “The Aesthetics of Games”
This talk explores what it means to consider games an aesthetic form — something akin to literature, music, or film. But what does it actually mean?
Fox Harrell on “Pong” and video games
Associate Professor of Digital Media Fox Harrell spoke recently with Action Speaks, whose podcasts celebrate great, America-changing anniversaries.
Podcast: Frank Lantz, “The Aesthetics of Games”
Frank Lantz asks, “What does it mean when we say games are an aesthetic form akin to literature, music, or film?”
Nick Montfort on video game violence
“Reading reviews and playing games at least a bit with your children is a good way to be aware of what these games are like,” says Nick Montfort.
Improv Game Puts the Role-Playing Back in RPG
“Improviso”, a first-of-its-kind RPG, asks players to act, to improvise, to explore motives and language and even go off-script.
Podcast: Clara Fernández-Vara, “From Elsinore to Monkey Island: Theatre and Videogames as Performance Activities”
Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game?