Sonny Sidhu, ’13, placing the technique of AAA videogame setpieces within a series of wider technical, aesthetic, commercial, and cultural problematics.
Jesper Juul, author of The Art of Failure, asks: “Why do we play video games even though they make us unhappy?”
What can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
Jeremy Douglass on the applications of information visualization to games: for theory, historical research, design, development, and creative art practice.
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
What are the specific attributes of purposeful games and how can they be researched?