“I would never have imagined in July 2009 that by 2011, I would be sitting at the Google office in Bangalore, giving a talk to the Indian Gayglers.”
Laugh Out Loud in Real Life: Women’s Humor and Fan Identity
Self-identified fans are not the only group that ought to be examined under the heading of fan studies, where, too, humor is rarely discussed.
Not Just in It to Win It: Inclusive Game Play in an MIT Dorm
Focusing on a group of undergraduates in an MIT dorm who have created a community that plays digital and non-digital games together and includes women.
Button Mash: Gender and Gaming at MIT
Issues around gender and gaming, as well as an opportunity for female MIT students who play digital games to come together to talk and play.
Podcast: Lisa Nakamura, “Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration”
If virtual world users’ claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of “gray collar” or semi-legal virtual laborers and their social relations and cultural identity
Podcast: Jennifer Robertson, “Gendering Robots: Posthuman Sexism in Japan”
University of Michigan professor of anthropology Jennifer Robertson explored and interrogated the gendering of humanoid robots manufactured today in Japan for use in the home and workplace.
Gendering Robots: Posthuman Sexism in Japan
Jennifer Roberston explores and interrogates the gendering of humanoid robots manufactured today in Japan for use in the home and workplace.