The Education Arcade Project Manager Scot Osterweil’s “The Road From Zoombiniville” was the top rated presentation at this year’s Serious Games Summit.
Girls-Games-Japan: Why it is different to be a female gamer in Japan and how we can make a change in the West.
Papermint’s success is based on its practical realisation of Barbara Lippe’s research on Japanese gaming and girl culture.
Converging Media: Games, Literacy and Culture Research Fair
Join us to explore the many facets of research on cutting-edge digital games, media literacy, innovative humanities databases, and redefined corporate/consumer relations now underway in MIT’s Comparative Media Studies program.
Boston Games Salon – February 26th Meeting Announcement
The first meeting will serve as an organizing event designed to support the Boston-based community of folks interested in digital games for social change
Open Invitation to Converging Media: Games, Literacy and Culture Research Fair
Explore the many facets of research on cutting-edge digital games, media literacy, innovative humanities databases, and redefined corporate/consumer relations now underway in MIT’s Comparative Media Studies program.
Half-Real: A Video Game in the Hands of a Player (Video)
What happens when a player picks up a video game, learns to play it, masters it, and leaves it?
Podcast: Jesper Juul, “Half-Real: A Video Game in the Hands of a Player”
Jesper Juul on what happens when a player picks up a video game, learns to play it, masters it, and leaves it.







