Focusing on a group of undergraduates in an MIT dorm who have created a community that plays digital and non-digital games together and includes women.
Podcast: CMS 10th Anniversary: “Participatory Culture: The Culture of Democracy and Education in a Hypermediated Society”
Panelists: Erin Reilly, Karen Schrier, Sangita Shresthova, Pilar Lacasa, and Mitch Resnick
Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements
I develop methods for a critical method wherein games are considered to be metaphors. I conclude with a discussion of this method’s implications for game design and future game research.
“Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games”: The latest GAMBIT video podcast
The new episode of the GAMBIT video podcast series featuring Teun Dubbelman from Utrecht University, who visited our GAMBIT Game Lab back in February.
Video: Thesis Presentations 2010. Jason Begy: “Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements”
Jason Begy’s work in games focuses on abstraction and emergent game play.
Video: Thesis Presentations 2010. Rocket Lee: “Designing Game Ethics: A Pervasive Game Adaptation of The Count of Monte Cristo”
Rocket Lee describes her research around running a 7-day game on the MIT campus.
GAMBIT Game Lab announces “Complete Game-Completion Marathon for Haiti”
February 26-28th, GAMBIT will be hosting the 2010 Complete Game-Completion Marathon to raise money for relief efforts in Haiti.








