“Vanished,” now being played by thousands online, offers a novel experiment in alternative science education.
Launch of science game “VANISHED!” featured in local broadcast
Conducted in partnership with the Smithsonian Institution, “VANISHED!” has signed up more than 3,000 users just two days after it went live.
Improv Game Puts the Role-Playing Back in RPG
“Improviso”, a first-of-its-kind RPG, asks players to act, to improvise, to explore motives and language and even go off-script.
Podcast: Clara Fernández-Vara, “From Elsinore to Monkey Island: Theatre and Videogames as Performance Activities”
Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game?
“Symon” wins Kongregate Award at Indie Game Challenge
GAMBIT director Philip Tan announced the great news over the weekend.
GAMBIT’s “CarneyVale: Showtime” featured on Games for Windows
It was a 2008 Dream-Build-Play challenge winner and an IGF finalist…and now CarneyVale: Showtime is featured on the Games for Windows homepage
Podcast: Eric Gordon, “How Neighborhoods Can Use Local Engagement Games to Build Community and Plan for the Future”
Whether it’s a game built around a town hall meeting or a government planning process, LEGs scaffold local processes to foster community and commitment to civic life.









