“In this 2017 GDC talk, MIT professor TL Taylor explains why developers hoping to break into the esports scene can benefit from understanding and integrating expert and enthusiast communities into their initiatives.”
GAMBIT game “The Snowfield” is winner in Independent Games Festival student showcase
“The Snowfield” was developed at the Singapore-MIT GAMBIT Game Lab last summer to explore making narrative games without complex artificial intelligence.
“Taking an Axe to Dialogue Trees”, more from GDC Online 2010, this time with Gambit’s Marleigh Norton
“High-tech solutions, when they work,” said Gambit’s Marleigh Norton at GDC, “are often trading one set of problems for another.”
GAMBIT staff video podcasts from GDC
The GAMBIT staff is attending the Game Developers Conference–but they haven’t been out of touch as Generoso Fierro keeps uploads great conversations.
Scot Osterweil Gives Highest Rated Presentation at Serious Games Summit
The Education Arcade Project Manager Scot Osterweil’s “The Road From Zoombiniville” was the top rated presentation at this year’s Serious Games Summit.