How has science fiction has influenced the development of real robotic systems, both in research laboratories and corporations?
What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”?
Nick Montfort on a new interactive fiction system that draws on narrative theory and computational linguistics to allow the transformation of the narrating.
Celia Pearce, exploring the connection of identity to virtual place and the “Uru Diaspora,” a game community from the defunct MMOG “Uru: Ages Beyond Myst”.
“It is useful to think about the boundary between player and fiction as an elastic membrane—a threshold—rather than a wall.”
Questions of genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the Caribbean, and the failure of realism as a narrative strategy.
The broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games.