How has science fiction has influenced the development of real robotic systems, both in research laboratories and corporations?
Podcast: “Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion”
What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”?
Curveship: Interactive Fiction + Interactive Narration
Nick Montfort on a new interactive fiction system that draws on narrative theory and computational linguistics to allow the transformation of the narrating.
Podcast: Celia Pearce, “Identity-as-Place: Fictive Ethnicities in Online Games & Virtual Worlds”
Celia Pearce, exploring the connection of identity to virtual place and the “Uru Diaspora,” a game community from the defunct MMOG “Uru: Ages Beyond Myst”.
Matthew Weise: “Press the ‘Action’ Button, Snake! The Art of Self-Reference in Video Games”
“It is useful to think about the boundary between player and fiction as an elastic membrane—a threshold—rather than a wall.”
A Conversation with Junot Díaz
Questions of genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the Caribbean, and the failure of realism as a narrative strategy.
A Ceaseless Becoming: Narratives of Adolescence Across Media
The broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games.