CMS emerged as a hearty repast, richer and more nutritious than we had any right to expect. It was the right program at the right time.
Double Play: Athletes’ Use of Sport Video Games to Enhance Athletic Performance
Why elite athletes are playing sport video games as their virtual selves. Draws on interviews and observations of elite athletes playing sport video games.
In Medias Res, Fall 2009
As CMS moves into its 10th year, dramatic change is certainly ongoing. But that change has logic…in new faculty, new research, and our alumni network.
From Enclosure to Embrace: Punitive Isolation and Network Culture
Understanding correctional policy in an information society must proceed from a communicative, as well as punitive, framework.
“Fire, Lights, Everything!”: Exploring Symbolic Capital in the Tecnobrega Dance Scene
For media industries to benefit from their contributions it is first necessary to locate these audiences as active participants and producers of value.
Dis/Locating Audience: Transnational Media Flows and the Online Circulation of East Asian Television Drama
In examining the flourishing online fandom around the circulation of East Asian television drama, however, the established models of transnational media audiences prove insufficient.
Nostalgia Without Memory: Iranian-Americans, Cultural Programming, and Internet Television
This thesis explores the role of Internet Protocol Television (IPTV) in repairing the fractured post-revolution Iranian culture.









