This paper seeks to build upon Ian Hague’s work by calling attention to and analyzing comics which exist without or with little visual imagery.
Fake the Dawn: Digital Game Mechanics and the Construction of Gender in Fictional Worlds
Even warm interactions in games carry negative, even potentially violent and oppressive, representations. There is a need for design interventions on the mechanical level to mitigate violence in game worlds and the reinforcement of negative real world stereotypes.
Sense and the City: Representations of Air Quality Data in the “Smart City”
Examining representations of air quality data intended for governmental to grassroots audiences, and how these representations may prove to be problematic in attempts to reconcile their myriad forms and meanings across contexts and constituencies.
Listening in Code: Process and Politics in Interactive Musical Works
Illuminating the distinct claims that sound and software hold on one another as creative domains, open mediational music invites listeners to rehearse a conscientious engagement with the sites and conditions of computationally mediated cultural encounter.
Video and podcast: “Virtual Reality Meets Documentary: A Deeper Look”
Featuring the leading creators in the virtual reality space, helping us better understand VR’s potentials and implications for documentary and journalism.
Towards a Better Inclusivity: Online Comments and Community at News Organizations
One of the key focus areas for news organizations as they move forward with engagement should be to develop policies and internal guidelines for how to handle some of the risks of engagement.
DeepStream.tv: Designing Informative and Engaging Live Streaming Video Experiences
Exploring whether live streaming video from public events can be more engaging and informative if relevant contextual information is added to the viewing experience









