Agency is often taken as a given in branching-path stories because they, almost by definition, allow for enhanced user involvement. But this truism hasn’t changed as the structure of the worlds that these branching texts exist within have.
Fake the Dawn: Digital Game Mechanics and the Construction of Gender in Fictional Worlds
Even warm interactions in games carry negative, even potentially violent and oppressive, representations. There is a need for design interventions on the mechanical level to mitigate violence in game worlds and the reinforcement of negative real world stereotypes.
World Goin’ One Way, People Another: Subcreation and Politics in The Wire
“If academia has anything to do with the staying power of a media text (and for my own sake, I hope it does), The Wire will undoubtedly live on as a cultural touchstone for years to come.”